When I first began creating maps digitally I started out with a more realistic rather than a hand-drawn style. Although in recent years I’ve chosen to specialize in hand-drawn maps I do still occasionally work in this more realistic style. Here is a selected collection of some of the maps I’ve created over the years in this style.
This first map was a personal project depicting the town that was home base to my players in a campaign that I ran from around 2007-2011. I’ve ran subsequent campaigns in other prats of my homebrew world in the years since but have always wanted to return to this town someday to find out what’s been happening there while we were away.
The Ruins of Dragonport
This was my contribution to a monthly challenge over at the Cartographers Guild a few years back. The challenge was to flesh-out one of the entry’s to a pre-existing hex map from a previous month’s challenge. Of course I co-opted this piece for use within my own homebrew D&D setting.
This map was commissioned by a friend of mine who has been playing Palladium I believe since the game first began int he 80’s and is quite the ambassador of this system. The map was later featured in one the company’s own publications.
The Lands of The Icewind
This was my contribution to a world-building project that is still ongoing over at the Cartographer’s Guild. Each of the contributors took a region of a pre-existing world map and fleshed it out in more detail. The Lands of the Icewind are inhabited by several different indigenous cultures bearing similarity to Amarican Native cultures, ancient Japan and Mongolia.
This was a commission I completed for an aspiring novelist who is in the middle of writing his first book.